Bard knight

In this 2.5d platforming game, you control a cute bard who wears a knight costume. Your goal is to reach the music festival and collect various instruments along the way. Each instrument you find will add a new layer to the background track of the game, creating a dynamic and immersive musical experience. The game features colorful graphics, charming characters, and challenging levels that will test your skills.

My contributions

This was our fourth project on The Game Assembly where we used an in-house engine provided by TGA.

My main focus of this project was to create the camera controller. It was a fun challenge because I had mostly used cinemachine in unity for the camera controllers in past projects and it helps a lot with smooth damping and such.

However, in this I had to learn some techniques 2D platforming games use for a more smooth and responsive camera.

Some features I created were smooth damping using ease in and out lerp and lookahead motion using the velocity for when the player was moving quickly to help see where you were going. I also added an additive camera shake for the other developers so they could call an easy function for a nice camera shake when different events happened.

I also created the one and only enemy we had and the paralaxing background.